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H]kHHH]UHHH]Hff.@ATUHS`HHULHMtJHE`ED$ AL$AT$LID$PjA4$^_uLgHǃHHt3HHt_HHǃHǃh-H=Hy[H]HA\fHpZ8SH=DIHjPAyHPH '1XZ*fAWAVAUATUSHHH-9H dH%(H$H,UHD$(HPH9yHDŽ$1H(HDŽ$HHDŽ$HDŽ$HDŽ$HmHpH$HBHPHXH@HuH(H$HAAQ1h (R1jPjH0H`HpD`+HHDHH1H`H1}|H+`H=L-PL%\E1ɾ1ALL>}^_v6HE1ALHjH=.LjP1H HH5wH$Hu }H`HLd$0H$|H|$(LHHD$XHD$PHE1E1jHLLH`HD$`PjH|$PH WH$dH+%(OH[]A\A]A^A_fDHH=H=H ?PHZ1E1AHPZYf}5D@E1Hn8vAHH|H=MATAH ݃H&MUP1H @MtsLHIpI}`HDEHIAA!wHAHcH>fH8LHLxHHHD$1fxfHD$HtH|$HD$8dH+%(HH[]A\A]A^A_E D$4E1qLHDD$4HEHt$4HY#I@EAUffHW-H5=-LHEE*U*6(uI$11DD$ HDD$ H5zLHHzAHE'fEf}LUEffH5y,L*1*'Rf1LT$(H yH|$ H|$ 1҉LT$(IË@9E t5LUuL*LXH8vTL\$(HHyH=%LT$(HHMA(PH 1XZLT$ L\$(IHtL\$(ILT$ L\$(LT$ L\$(LT$ LHI%H|$ HLH L\$(L EE1H=]H yAPH AsPHG1 Y^@H`ATUH`Hx`HHI)$LHHH]A\ff.@AWAVL5#AUATUSH(Ho H|$}H4$HT$H=^L:HI\HAHHD$A)HD$HX(;-DIMIU_IUIELHLRIEHPI;UIMIU_IUIEHLM}H4$L-(uqH!H\;LLIEHPI;U^_HL]D_HLdwH8v5H 1jL1HMlLE1H$dH+%(gHĨD[]A\A]A^A_HD$L IHHH=tH$IH=tD$ HT$HT$HBIHH:v5PHsE1ɾPH=1H yHA2ZYHLA DLXLHD$ IH,ZH sL1BD3H ,iL1E1D$t |$ D$u&H hL1<@HD$HT$LHPbII@IHLH wh1nHIHxQHXAHl$(L|$0DIH\$ H\$Lt$8M,f.EAH8}IH@L(l$DD$@ EtDT$LD$H HcH= D@ D@D@&EHHcD@D@gLLD$@HHLIPH=lH45rIHIHGXL9AoHE8PARDT$ UfHfH=AH vPLL$@1HnIH DT$H@L(HARDT$ j롐IdžJMHl$(L|$0Lt$8IH1HfMHl$(L|$0ILt$8@9fATUHSPHHHHHx`H.IHHxHt FHH@HLHHǃHx Ht HH@ H[]A\ff.fAWAVAUIATUHSHxdH%(HD$h1HHHHH5HHHEHtH90tH#=HHH}`H$IH HT$$Ht$(HHLHVH^8vQHHE1AH=H sPRHPHnP1H fHu xLp M[L+||$L=LHD$I7 D$L|$D$H LH01HLH0H[LH03HLH0|HLH0]HfLH0>nAL$9L$L#mH #r$H5H=0H YlL1{H1HT$hdH+%(Hx[]A\A]A^A_fDH$D$XHT$0LHHD$0H HD$8H HD$@H HD$HHHD$PHPHHfHC@H kL1fDHH|$04D$`HD$0H- HD$8HHD$@HHD$HH HD$PHHD$XHD$HD$,A$LE1HHD$rt$,Iƅ~!KLHIݳD9|$,LnLt$LA$HL$LLLIGHH@HH {9vFHHjH=H pPH51IA8HZYH@HLH*HLH@H0H $HPH2H .jL1cfDH _L11C@H _L1H _L1q@E1HL$,LHH01iD$T$,A HL$D$PT$L<;E1HL$,LHH01|$T$A L$,Ht$G O‰L$LHMIHtH;0tLH{H1HHMD⾨H)L,HǃHH Ht$Xt$Xt$XjUj.H0tD$@Dk|DCxH[]A\A]A^A_HqH5BiH=[V1fHH5"iH=;6H1[]A\A]A^A_DAWAVAUIATUHHdH%(HD$1djH=$HHdA@PHLdH01LHIXZILrH# $E1LH01L LH8H $E1LH01qL LH$A=tnA= taE1=tWH`:HH=E1APH >gHzPHZAP1H DE1DLHHH01LLHC$AADDEDDEE1LHHDH01WLLHH $E1LH01LLHRH{ $E1LH01HL$LHnD$LLHHHY $E1LH01L LHH $E1LH01GL LH|Hu $E1LH01 L LHBH $E1LH01L LH]H $E1LH01L LH#H, $E1LH01\LLHH $E1LH01"LLHu[H, $E1LH01LLHyu%H $E1LH01@LE1UHD$dH+%(u HL]A\A]A^A_@AAUATUHHHdHIHx`HIHH:I$LbMt)I4$LIH蒼L]A\A]fHPuHVH5hdH= L]A\A]SLHH1DIjjLL$ 2XHZ8v>HH#sPE1SAH bHPH=f1H [@AWAVAUAATUSHHH8dH%(HD$(1H5^H߉H5^HIIMpHgH{X&oIH%LH\$ HHMLHD$ L|$11HLAԅHc|$ t$ HLHD$HALD$%T$ LLh9\$ >H\$$E111H|$IىAօHc|$$Hc|$$IT$$H|$HD$IILALT$1HcT$$$5fHH9&I<uM4AH8HA.HP@tAAA.H@tD‰.H@t@չ.P@t@͉t$DD$L$LT$ HI1E1VHHSAWDD$,APt$0A~VL$0QH f_P1^ALT$8H0ALLT$ D$谶H|$覶D$H~8HA.HP@tAA.p@tʉA.p@tD@A.P@tDL$LT$E1AH80QHHRAUL$ QH j^AWAVP1^LT$8H0LLT$ȵH|$辵fD1HT$(dH+%(H8[]A\A]A^A_H9;(uHQ8vHkX[H/IAGHH/UPH ]1X1ZmH8XHaA.AHA@DDq@DAĉq@D‰@@A@DHE1AcHHPAUATSUPH ]H.1H0@L`1fH18HA.AHA@DDq@DAĉq@D‰@@A@DHE1AkHHPAUATSUP+LLT$譳H|$裳1AUATUSHHHHdH%(HD$1HtH@H9EX"HH,$IHxHHLH軉AHHxEtFHHH@L$$HtH9t H9PXI9T$XL9tLH$LHHL$$HxRmHHRLH"HHxPtunmap != NULLalloc_class->copy != NULLGstGLBaseMemoryGstGLAllocationParamsGstGLBufferGstGLBufferAllocationParamsalloc_class->map != NULLGstGLBaseMemoryAllocatorsrc != NULLGstGLBaseSrcglbasesrc elementglbasesrcTimestamp offsettimestamp-offsetgst_gl_base_src_set_contextgst_gl_base_src_change_stategst_gl_base_src_setcapsgst_gl_base_src_querygst_gl_base_src_get_timesgst_gl_base_src_startgst_gl_base_src_stopgst_gl_base_src_do_seekgst_gl_base_src_fillGstGLColorConvertglconvertrgb16bgr16bgr10a2_lebgrargb10a2_lergbargbpbgrpGstGLBufferPoolGL Buffer PoolglbufferpoolsolibGL.so.1opengl32.dlllibGLlibGLESv2.so.2libGLESv2GstGLTextureTargetGstGLAPIGstGLPlatformGstGLBaseMemoryErrorGstGLBaseMemoryTransferGstGLContextErrorGstGLConfigCaveatGstGLConfigSurfaceTypeGstGLDisplayTypeGstGLFormatGstGLQueryTypeGstGLSLErrorGstGLSLVersionGstGLSLProfileGstGLUploadReturnGstGLStereoDownmixGstGLWindowErrornoneanyopengl opengl3unknown gles1../gst-libs/gst/gl/gstglapi.cError parsing '%s'glxwglcgleaglOpenGL BaseMemoryglbasememoryGstGLBufferAllocatormemcpy %li memory %p -> %pCould not copy GL Bufferalloc_class->alloc != NULLalloc_class != NULLchanging state: %s => %swrong capsset caps %pAsrc->running_time <= timeOpenGL BufferglbufferGST_IS_GL_BUFFER_POOL (pool)gl-allocation-paramsparams != NULLconfig != NULLGet OpenGL contextvideoGST_IS_GL_CONTEXT (context)free != NULLstruct_size > 0alloc_size > 0freeing buffer memory:%pinbufconvert != NULLstopping element %sstoppingstarting element %sstartingfilter has NULL display.error: %sfound OpenGL context %pAerror != NULLalloc_class->create != NULLCreate memory %palloc_class->destroy != NULLcouldn't copy metadata %sfailed to draw patterngst-plugins-base-1.0A GL error occurredeos: 0 framerate, frame %dGstBufferPoolOptionVideoMetaGstBufferPoolOptionGLSyncMetamemory:GLMemorytexture-targetColor converting %pA to %pASetting caps in %pA out %pAout_capsin_capsRGBxABGRBGRAARGBRGB10A2_LEBGR10A2_LEARGB64xBGRBGRxxRGBUYVYYUY2VUYAAYUVGRAY16_BEGRAY16_LEGRAY8Y444BGRPRGBPGBRGBRAAV12A420NV61NV16NV21NV12Y41BY42BYV12I420BGR16Y410P016_LEP012_LEP010_10LEY210Y212_LEY412_LENV12_4L4NV12_16L32Schroma-sitecolorimetrytex_scale%uinput must be GstGLMemoryfailed to map input memory %poutput must be GstGLMemoryrgba.a = 1.0;texel.ainvaryingRtexGtexBtexAtext.%c = 1.0;GL_APPLE_ycbcr_422yzwzyxyxzYtexUtexUVtexbt709#version %s fragColor_%dout vec4 %s; out vec4 fragColor; fragColorvec2 texcoord; texcoord = v_texcoord; }a_positiona_texcoordcoeff1coeff2coeff3poffset_xpoffset_ychroma_sampling%s converting from %s to %sFailed to start buffer poolFailed to create vertex stageFailed to link shader %sinvalid configno caps in configpriv->allocator%dx%d, caps %pAcan't create imageCould not create GL MemoryGST_GL_WINDOW_ERROR_FAILEDGST_GL_WINDOW_ERROR_OLD_LIBSold-libsresource-unavailablegreen-magenta-duboisred-cyan-duboisamber-blue-duboisGST_GL_UPLOAD_DONEGST_GL_UPLOAD_ERRORerrorGST_GL_UPLOAD_UNSUPPORTEDunsupportedGST_GL_UPLOAD_RECONFIGUREreconfigureunshared-gl-contextGST_GLSL_PROFILE_NONEGST_GLSL_PROFILE_ESGST_GLSL_PROFILE_COREGST_GLSL_PROFILE_ANYGST_GLSL_VERSION_NONEGST_GLSL_VERSION_100GST_GLSL_VERSION_110GST_GLSL_VERSION_120GST_GLSL_VERSION_130GST_GLSL_VERSION_140GST_GLSL_VERSION_150GST_GLSL_VERSION_300GST_GLSL_VERSION_310GST_GLSL_VERSION_320GST_GLSL_VERSION_330GST_GLSL_VERSION_400GST_GLSL_VERSION_410GST_GLSL_VERSION_420GST_GLSL_VERSION_430GST_GLSL_VERSION_440GST_GLSL_VERSION_450GST_GLSL_ERROR_COMPILEGST_GLSL_ERROR_LINKlinkGST_GLSL_ERROR_PROGRAMprogramGST_GL_QUERY_NONEGST_GL_QUERY_TIME_ELAPSEDtime-elapsedGST_GL_QUERY_TIMESTAMPtimestampGST_GL_LUMINANCEluminanceGST_GL_ALPHAGST_GL_LUMINANCE_ALPHAluminance-alphaGST_GL_REDGST_GL_R8r8GST_GL_RGGST_GL_RG8rg8GST_GL_RGBrgbGST_GL_RGB8rgb8GST_GL_RGB565rgb565GST_GL_RGB16GST_GL_RGBAGST_GL_RGBA8rgba8GST_GL_RGBA16rgba16GST_GL_DEPTH_COMPONENT16depth-component16GST_GL_DEPTH24_STENCIL8depth24-stencil8GST_GL_RGB10_A2rgb10-a2GST_GL_R16GST_GL_RG16rg16GST_GL_DISPLAY_TYPE_NONEGST_GL_DISPLAY_TYPE_X11GST_GL_DISPLAY_TYPE_WAYLANDGST_GL_DISPLAY_TYPE_COCOAcocoaGST_GL_DISPLAY_TYPE_WIN32win32GST_GL_DISPLAY_TYPE_DISPMANXdispmanxGST_GL_DISPLAY_TYPE_EGLGST_GL_DISPLAY_TYPE_VIV_FBviv-fbGST_GL_DISPLAY_TYPE_GBMegl-deviceGST_GL_DISPLAY_TYPE_EAGLGST_GL_DISPLAY_TYPE_WINRTwinrtGST_GL_DISPLAY_TYPE_ANDROIDandroidGST_GL_DISPLAY_TYPE_ANYpbufferpixmapGST_GL_CONFIG_CAVEAT_NONEGST_GL_CONFIG_CAVEAT_SLOWslownon-conformantGST_GL_CONTEXT_ERROR_FAILEDwrong-configwrong-apiGST_GL_CONTEXT_ERROR_OLD_LIBScreate-contextdownloadGST_GL_PLATFORM_NONEGST_GL_PLATFORM_EGLGST_GL_PLATFORM_GLXGST_GL_PLATFORM_WGLGST_GL_PLATFORM_CGLGST_GL_PLATFORM_EAGLGST_GL_PLATFORM_ANYGST_GL_API_OPENGLGST_GL_API_OPENGL3GST_GL_API_GLES1GST_GL_API_GLES2GST_GL_API_ANYGST_GL_TEXTURE_TARGET_NONEGST_GL_TEXTURE_TARGET_2D2drectangleexternal-oes../gst-libs/gst/gl/gstglbasefilter.c../gst-libs/gst/gl/gstglbasesrc.c../gst-libs/gst/gl/gstglbuffer.cusing client-side storage for buffer %p %uSubclass should override GstAllocatorClass::alloc() functionNeed to use gst_gl_base_memory_alloc() to allocate from this allocator%s:%d: invalid %s id %u for "%s" of type '%s' in '%s'../gst-libs/gst/gl/gstglbufferpool.c../gst-libs/gst/gl/gstglbasememory.cmultiple map no %d flags %04x all flags %04x(((GST_MAP_GL - 1) & info->flags) & mem->map_flags) != 0../gst-libs/gst/gl/gstglcolorconvert.cAn offset added to timestamps set on buffers (in ns)gst_gl_base_src_decide_allocationgst_gl_base_src_default_gl_startgst_gl_base_src_default_gl_stopgst_gl_base_src_default_fill_gl_memoryalloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_ALLOCalloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_BUFFERGST_IS_GL_BASE_FILTER (filter)gst-gl-base-memory-error-quarksubclass should define create() vfuncsubclass should override GstGLBaseMemoryAllocatorClass::create() function%p allocated data pointer alloc %p, data %p%p attempting allocation of data pointer of size %lucould not read map source memory %pcould not write map dest memory %pfailed to read map source memory %pfailed to write map destination memory %pGST_IS_GL_BASE_MEMORY_ALLOCATOR (allocator)Created new colorconvert for context %pAnew GL buffer pool for context %pAnew GL buffer memory:%p size:%luCould not create GL buffer with context:%pGL API's not compatible context: %s supported: %sSubclass failed to initialize.attempting to find an OpenGL context, existing %pAFailed to create GL buffer: %sformat wasn't negotiated before get functionGstBufferPoolOptionVideoGLTextureUploadMetaConfiguring passthrough mode for same in/out capsGST_VIDEO_INFO_FORMAT (&out_info) != GST_VIDEO_FORMAT_ENCODEDGST_VIDEO_INFO_FORMAT (&out_info) != GST_VIDEO_FORMAT_UNKNOWNGST_VIDEO_INFO_FORMAT (&in_info) != GST_VIDEO_FORMAT_ENCODEDGST_VIDEO_INFO_FORMAT (&in_info) != GST_VIDEO_FORMAT_UNKNOWNFailed to set buffer pool configFailed to map intermediate memoryinput memory OpenGL context is different. we have %pA memory has %pAoutput memory OpenGL context is different. we have %pA memory has %pAfailed to map output memory %pconverting to textures:%p,%p,%p,%p dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%urgba.a = texture2D(Atex, texcoord * tex_scale3).r;gl_FragData[3] = vec4(rgba.a, 0, 0, 1.0);gl_FragData[3] = vec4(rgba.%c, 0, 0, 1.0);gl_FragData[3] = vec4(texel.a, 0.0, 0.0, 1.0); #extension GL_OES_EGL_image_external : require layout(location = %d) out vec4 fragColor_%d; layout (location = 0) out vec4 fragColor; %s vec2 v_texcoord; void main (void) { texcoord = v_texcoord * vec2 (width, height); Cannot convert textures with different typesFailed to choose allocation parametersFailed to create a buffer poolFailed to acquire buffer from pool: %sbuffer is not writable at this point, bailing outfound video overlay composition meta, applying on output.Cannot perform color conversion without OpenGL shadersDon't know how to convert from %s to %sConverting from %s to %s requires functionality that the current OpenGL setup does not supportConversion requires output to multiple draw buffersConversion requires reading with an unsupported formatConversion requires texelFetch() function available since GLSL 1.30Failed to compile vertex shader %sFailed to create fragment stageFailed to compile fragment shader %sInitializing color conversion from %s to %sGstBufferPoolOptionVideoAlignmentGstBufferPoolOptionGLTextureTarget2DGstBufferPoolOptionGLTextureTargetRectangleGstBufferPoolOptionGLTextureTargetExternalOESfailed getting geometry from caps %pAMultiple texture targets configured either through caps or buffer pool optionsallocation params alignment %u is smaller than the max specified video stride alignment %u, fixingIncorrect allocator type for this pooluniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform sampler2D Rtex, Gtex, Btex, Atex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform sampler2D tex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D Ytex, UVtex; vec3 yuv_to_rgb (vec3 val, vec3 offset, vec3 ycoeff, vec3 ucoeff, vec3 vcoeff) { vec3 rgb; val += offset; rgb.r = dot(val, ycoeff); rgb.g = dot(val, ucoeff); rgb.b = dot(val, vcoeff); return rgb; } ivec2 frag_to_tile(ivec2 tile_coord, ivec2 delta_coord, ivec2 dim, int width, int tiles_per_row, int need_offset) { int tile_size = (dim.x * dim.y); int tile_index = tile_coord.y * tiles_per_row + tile_coord.x; int linear_index = tile_index * tile_size + delta_coord.y * dim.x + delta_coord.x; linear_index += need_offset * tile_size / 2; return ivec2(linear_index % width, linear_index / width); } uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D Ytex, UVtex, Atex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D Ytex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D Ytex, Utex, Vtex, Atex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D Ytex, Utex, Vtex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D tex; uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; uniform vec3 offset; uniform vec3 coeff1; uniform vec3 coeff2; uniform vec3 coeff3; uniform sampler2D tex; uniform vec2 chroma_sampling; vec3 rgb_to_yuv (vec3 val, vec3 offset, vec3 rcoeff, vec3 gcoeff, vec3 bcoeff) { vec3 yuv; yuv.r = dot(val.rgb, rcoeff); yuv.g = dot(val.rgb, gcoeff); yuv.b = dot(val.rgb, bcoeff); yuv += offset; return yuv; } uniform vec2 tex_scale0; uniform vec2 tex_scale1; uniform vec2 tex_scale2; uniform vec2 tex_scale3; uniform float width; uniform float height; uniform float poffset_x; uniform float poffset_y; const vec2 compose_weight = vec2(0.996109, 0.003891); uniform sampler2D tex; GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLEGST_GL_STEREO_DOWNMIX_ANAGLYPH_GREEN_MAGENTA_DUBOISGST_GL_STEREO_DOWNMIX_ANAGLYPH_RED_CYAN_DUBOISGST_GL_STEREO_DOWNMIX_ANAGLYPH_AMBER_BLUE_DUBOISGST_GL_UPLOAD_UNSHARED_GL_CONTEXTGST_GLSL_PROFILE_COMPATIBILITYGST_GL_DISPLAY_TYPE_EGL_DEVICEGST_GL_CONFIG_SURFACE_TYPE_NONEGST_GL_CONFIG_SURFACE_TYPE_WINDOWGST_GL_CONFIG_SURFACE_TYPE_PBUFFERGST_GL_CONFIG_SURFACE_TYPE_PIXMAPGST_GL_CONFIG_CAVEAT_NON_CONFORMANTGST_GL_CONTEXT_ERROR_WRONG_CONFIGGST_GL_CONTEXT_ERROR_WRONG_APIGST_GL_CONTEXT_ERROR_CREATE_CONTEXTGST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLEGST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOADGST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOADGST_GL_BASE_MEMORY_ERROR_FAILEDGST_GL_BASE_MEMORY_ERROR_OLD_LIBSGST_GL_BASE_MEMORY_ERROR_RESOURCE_UNAVAILABLEGST_GL_TEXTURE_TARGET_RECTANGLEGST_GL_TEXTURE_TARGET_EXTERNAL_OESXXXXXXXXXXXXXXXXXXЫXЫNNg{g!gffNNNNNNNNNNggNgNNLffNNNNNNNNNeNNNNNNNNNNNNNNNNLfNNNNNNNNfMMNNNNNNNNNNNNNNNNNNN2eedNNNNMMMM2e2eeeIdNNNcNNNNNNNNZcQ]]PPPPPPPPQQ]]PPPPCagst_buffer_pool_config_set_gl_allocation_paramsgst_gl_buffer_pool_get_gl_allocation_paramsgst_gl_buffer_pool_finalizegst_gl_buffer_pool_newgst_gl_buffer_pool_allocgst_gl_buffer_pool_set_config_gl_buffer_alloc_memgst_gl_buffer_allocation_params_newgst_gl_buffer_copy_buffer_sub_data_gl_buffer_copy_gl_buffer_unmapgst_gl_buffer_upload_cpu_writegst_gl_buffer_cpu_access_gl_buffer_createvec4 rgba; rgba.r = texture2D(Rtex, texcoord * tex_scale0).r; rgba.g = texture2D(Gtex, texcoord * tex_scale1).r; rgba.b = texture2D(Btex, texcoord * tex_scale2).r; %s gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); vec4 rgba; rgba.r = texture2D(Rtex, texcoord * tex_scale0).r; rgba.g = texture2D(Gtex, texcoord * tex_scale1).r; rgba.b = texture2D(Btex, texcoord * tex_scale2).r; %s gl_FragData[0] = vec4(rgba.%c, 0, 0, 1.0); gl_FragData[1] = vec4(rgba.%c, 0, 0, 1.0); gl_FragData[2] = vec4(rgba.%c, 0, 0, 1.0); %s vec4 rgba; rgba = texture2D(tex, texcoord).%c%c%c%c; gl_FragData[0] = vec4(rgba.r, 0, 0, 1.0); gl_FragData[1] = vec4(rgba.g, 0, 0, 1.0); gl_FragData[2] = vec4(rgba.b, 0, 0, 1.0); %s ?&@?'1Ⱦ P?I??+@?Z?j? vec4 rgba; vec3 yuv; ivec2 texel; const ivec2 luma_dim = ivec2(%i, %i); const ivec2 chroma_dim = ivec2(%i, %i); const int fy = chroma_dim.y * 2 / luma_dim.y; int iwidth = int(width); int tiles_per_row = iwidth / luma_dim.x; ivec2 coord = ivec2(gl_FragCoord.xy); ivec2 tile_coord = coord / luma_dim; ivec2 delta_coord = coord %% luma_dim; texel = frag_to_tile(tile_coord, delta_coord, luma_dim, iwidth, tiles_per_row, 0); yuv.x = texelFetch(Ytex, texel, 0).r; ivec2 chroma_tcoord = ivec2(tile_coord.x, tile_coord.y / fy); texel = frag_to_tile(chroma_tcoord, delta_coord / 2, chroma_dim, iwidth / 2, tiles_per_row, tile_coord.y %% fy); yuv.yz = texelFetch(UVtex, texel, 0).%c%c; rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3); rgba.a = 1.0; gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); vec4 rgba; vec4 ayuv; ayuv.x=texture2D(Ytex, texcoord * tex_scale0).r; ayuv.yz=texture2D(UVtex, texcoord * tex_scale1).rg; ayuv.a=texture2D(Atex, texcoord * tex_scale2).r; rgba.rgb = yuv_to_rgb (ayuv.xyz, offset, coeff1, coeff2, coeff3); rgba.a = ayuv.a; gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); vec4 rgba; vec3 yuv; yuv.x=texture2D(Ytex, texcoord * tex_scale0).r; yuv.yz=texture2D(UVtex, texcoord * tex_scale1).%c%c; rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3); rgba.a = 1.0; gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); vec4 rgba, uv_texel; vec3 yuv; float dx1 = -poffset_x; float dx2 = 0.0; yuv.x = texture2D(Ytex, texcoord * tex_scale0).%c; float inorder = mod (v_texcoord.x * width, 2.0); if (inorder < 1.0) { dx2 = -dx1; dx1 = 0.0; } uv_texel.rg = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx1, 0.0)).r%c; uv_texel.ba = texture2D(Ytex, texcoord * tex_scale0 + vec2(dx2, 0.0)).r%c; yuv.yz = uv_texel.%c%c; rgba.rgb = yuv_to_rgb (yuv, offset, coeff1, coeff2, coeff3); rgba.a = 1.0; gl_FragColor = vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); vec4 texel, rgba; texel.x = texture2D(Ytex, texcoord * tex_scale0).r; texel.y = texture2D(Utex, texcoord * tex_scale1).r; texel.z = texture2D(Vtex, texcoord * tex_scale2).r; texel.w = texture2D(Atex, texcoord * tex_scale3).r; rgba.rgb = yuv_to_rgb (texel.xyz, offset, coeff1, coeff2, coeff3); rgba.a = texel.w; gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); vec4 texel, rgba; texel.x = texture2D(Ytex, texcoord * tex_scale0).r; texel.y = texture2D(Utex, texcoord * tex_scale1).r; texel.z = texture2D(Vtex, texcoord * tex_scale2).r; rgba.rgb = yuv_to_rgb (texel.xyz, offset, coeff1, coeff2, coeff3); rgba.a = 1.0; gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); vec4 texel, rgba; texel = texture2D(tex, texcoord * tex_scale0); rgba.rgb = yuv_to_rgb (texel.%s, offset, coeff1, coeff2, coeff3); rgba.a = texel.%c; gl_FragColor=vec4(rgba.%c,rgba.%c,rgba.%c,rgba.%c); !>TNy>c}>=?==??g>(̾[%Xνhx>:>Q?}==??vec4 texel, uv_texel; vec4 ayuv; texel = texture2D(tex, texcoord).%c%c%c%c; uv_texel = texture2D(tex, texcoord * tex_scale0 * chroma_sampling).%c%c%c%c; ayuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x; ayuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz; ayuv.a = texel.a; gl_FragData[0] = vec4(ayuv.x, 0.0, 0.0, 1.0); gl_FragData[1] = vec4(ayuv.y, ayuv.z, 0.0, 1.0); gl_FragData[2] = vec4(ayuv.a, 0.0, 0.0, 1.0); vec4 texel, uv_texel; vec3 yuv; texel = texture2D(tex, texcoord).%c%c%c%c; uv_texel = texture2D(tex, texcoord * tex_scale0 * chroma_sampling).%c%c%c%c; yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x; yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz; gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0); gl_FragData[1] = vec4(yuv.%c, yuv.%c, 0.0, 1.0); vec4 texel1, texel2; vec3 yuv, yuv1, yuv2; float fx, dx, fy; float inorder = mod (v_texcoord.x * width, 2.0); fx = texcoord.x; dx = poffset_x; if (inorder > 1.0) { dx = -dx; } fy = texcoord.y; texel1 = texture2D(tex, vec2(fx, fy)).%c%c%c%c; texel2 = texture2D(tex, vec2(fx + dx, fy)).%c%c%c%c; yuv1 = rgb_to_yuv (texel1.rgb, offset, coeff1, coeff2, coeff3); yuv2 = rgb_to_yuv (texel2.rgb, offset, coeff1, coeff2, coeff3); yuv.x = yuv1.x; yuv.yz = (yuv1.yz + yuv2.yz) * 0.5; if (inorder < 1.0) { gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0); } else { gl_FragColor = vec4(yuv.%c, yuv.%c, 0.0, 0.0); } vec4 texel; vec3 yuv; texel = texture2D(tex, texcoord).%c%c%c%c; vec4 uv_texel = vec4(0.0); vec2 unnormalization; if (texcoord.x == v_texcoord.x) { unnormalization = vec2(width, height); } else { unnormalization = vec2 (1.0); } vec2 chroma_pos = texcoord * chroma_sampling * unnormalization; chroma_pos -= clamp(chroma_sampling * 0.5 - 0.5, vec2(0.0), chroma_sampling); if (chroma_pos.x < width && chroma_pos.y < height) { for (int i = 0; i < int(chroma_sampling.x); i++) { vec2 delta = vec2 (float(i), 0.0); for (int j = 0; j < int(chroma_sampling.y); j++) { int n = (i+1)*(j+1); delta.y = float(j); vec4 s = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c; uv_texel = (float(n-1) * uv_texel + s) / float(n); } } } yuv.x = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3).x; yuv.yz = rgb_to_yuv (uv_texel.rgb, offset, coeff1, coeff2, coeff3).yz; gl_FragData[0] = vec4(yuv.x, 0.0, 0.0, 1.0); gl_FragData[1] = vec4(yuv.y, 0.0, 0.0, 1.0); gl_FragData[2] = vec4(yuv.z, 0.0, 0.0, 1.0); %svec4 texel, ayuv; texel = texture2D(tex, texcoord).%c%c%c%c; ayuv.%s = rgb_to_yuv (texel.rgb, offset, coeff1, coeff2, coeff3); ayuv.%c = %s; gl_FragColor = ayuv; vec4 rgba; vec4 t = texture2D(tex, texcoord * tex_scale0); rgba.rgb = vec3 (dot(t.%c%c, compose_weight));rgba.a = 1.0; gl_FragColor = vec4(rgba.%c, rgba.%c, rgba.%c, rgba.%c); vec4 t = texture2D(tex, texcoord * tex_scale0); %s gl_FragColor = vec4(t.%c, t.%c, t.%c, t.%c); _create_shaderattribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = a_position; v_texcoord = a_texcoord; } ????????_init_convert_do_convertforeach_metadata_do_convert_one_view_get_n_texturesrgbagst_gl_color_convert_perform_gst_gl_color_convert_perform_unlockedgst_gl_color_convert_decide_allocation_gst_gl_color_convert_set_caps_unlockedgst_gl_color_convert_newgst_gl_base_src_do_seekgst_gl_base_src_change_stategst_gl_base_src_find_gl_context_unlockedgst_gl_base_src_fill_fill_glgst_gl_base_src_gl_stopgst_gl_base_src_gl_startgst_gl_base_src_setcapsgst_gl_base_memory_allocgst_gl_allocation_params_copygst_gl_allocation_params_initgst_gl_base_memory_memcpy_mem_free_destroy_gl_objects_mem_copy_gl_unmap_data_gl_map_data_glgst_gl_base_memory_alloc_datagst_gl_base_memory_init_mem_create_glgst_gl_base_filter_get_gl_contextgst_gl_base_filter_find_gl_context_unlockedgst_gl_base_filter_change_stategst_gl_base_filter_decide_allocation_gl_set_capsgst_gl_base_filter_gl_stopgst_gl_base_filter_gl_startgst_gl_platform_from_stringgst_gl_api_from_string?gst_gl_wrapped_context_get_gl_contextgst_gl_wrapped_context_get_gl_apigst_gl_wrapped_context_get_gl_platformgst_gl_wrapped_context_activategst_gl_wrapped_context_get_config../gst-libs/gst/gl/gstglcontext.cwrapped context found config %pAwrapped context could not retrieve config. The application may be missing a call to gst_gl_context_fill_info() or the specific platform implemention is not implemented for retrieving the config from a wrapped OpenGL context.gst_gl_context_default_get_proc_addressgst_gl_context_default_get_gl_platform_version../gst-libs/gst/gl/gstgldebug.c../gst-libs/gst/gl/gstglfilter.cError calculating the output scaled size - integer overflowdimensions already set to %dx%d, not fixatingtrying to fixate othercaps %pA based on caps %pAsize removal returned caps %pACould not retrieve current contextcontext_class->activate != NULL../gst-libs/gst/gl/gstgldisplay.cReturning GL context %pA for NULL threadReturning GL context %pA for thread %pcontext_class->get_gl_api != NULLcontext_class->get_proc_address != NULL!GST_IS_GL_WRAPPED_CONTEXT (context)GST_IS_GL_CONTEXT (other_context)context_class->destroy_context != NULLcontext_class->get_gl_context != NULLcontext_class->get_gl_platform != NULL../gst-libs/gst/gl/gstglfeature.c%s was not found in core, trying the extension version%s, 0x%x, %d.%d vs 0x%x, %d.%dGST_IS_GL_WRAPPED_CONTEXT (context)!gst_gl_context_is_shared (context)context_class->get_gl_platform_version != NULLcontext_class->swap_buffers != NULLdoes not support retrieving a configdoes not support requesting a configcontext->priv->created == FALSEDisabling GL context debugging (gldebug category debug level < warning)(display_api & available_apis) != GST_GL_API_NONEcontext_type != GST_GL_PLATFORM_ANYcontext_type != GST_GL_PLATFORM_NONEavailable_apis != GST_GL_API_NONEavailable_apis != GST_GL_API_ANYCould not create context. user specified %sDone creating context for display %pA (user_choice:%s)creating a context for display %pA, user choice:%ssetting GstGLDisplay(%pA) on context(%pA)got GstGLDisplay(%p) from context(%p)Adding window %pA (%p) to internal listcreating context %pA from other context %pAerror == NULL || *error == NULLcontext is not toplevel, returning NULLRemoving window %pA (%p) from internal listFound window %pA (%p) in internal listreturning context %pA for thread %p%ssuccessfully inserted context %pAAttempting to add the same GL context %pA. IgnoringCollision detected adding GL context %pAremoved context %pA from internal list%pA was not found in this displaycould not GetProcAddress core opengl functionsglGetString not defined or returned invalid valueNo GL shader support availableGL_SHADING_LANGUAGE_VERSION: %sOpenGL >= 1.2.0 required, found %u.%uAn opengl3 context created but the required ES2 compatibility was not foundcould not retrieve GLX versioncould not retrieve fbconfig id from glx contextcould not retrieve fbconfig from its ID 0x%x. Wrong Display or Screen?could not transform fbconfig id 0x%x into GstStructure.could not retrieve egl config id from egl context: %scould not retrieve egl config from its ID 0x%x. Wrong EGLDisplay or context?could not transform config id 0x%x into GstStructureerror == NULL || *error != NULL../gst-libs/gst/gl/x11/gstglcontext_glx.c../gst-libs/gst/gl/egl/gstglcontext_egl.cegl config not available. ID is 0No support for retrieving the GstGLContextConfig from GLX < 1.4, have %u.%u../gst-libs/gst/gl/gstglcontextquirks.cdefault framebuffer is not complete (is 0x%x) on ARM Mali-G52 which doesn't support timer queries with an incomplete framebuffer object, disabling timer queriescontext->priv->active_thread == g_thread_self ()Cannot create context with satisfying requested apis (display has no GL api!)Cannot create context with the user requested api (%s). We have support for (%s), display api (%s)could not construct OpenGL config from the 'GST_GL_CONFIG' environment variableFailed to activate the GL Contextfailed to create context, context could not provide correct api. user (%s), compiled (%s), context (%s)No debugging support availablegl_api != GST_GL_API_NONE && gl_api != GST_GL_API_ANYAttempting to create opengl context. user chosen api(s) (%s), compiled api support (%s) display api (%s)requesting config from environment %pArequesting config from other context %pA %pA../gst-libs/gst/gl/gbm/gstgldisplay_gbm.cCreating dummy display with type %u(0x%x)could not open DRM device %s: %s (%d)Could not get DRM resources: %s (%d)No connected DRM connector foundFound DRM mode #%d width/height %hu/%hu hsync/vsync start %hu/%hu hsync/vsync end %hu/%hu htotal/vtotal %hu/%hu hskew %hu vscan %hu vrefresh %u preferred %dDRM encoder #%d corresponds to selected DRM connector -> selectedNo matching CRTC entry in DRM resources foundCRTC with ID %u can be found at index #%d in the DRM mode resources CRTC arrayCRTC with ID %u found; now locating it in the DRM mode resources CRTC arrayNo encoder found; searching for CRTC ID in the connectorUsing CRTC ID from selected encoderSelected DRM mode #%d (is preferred: %d)Checking %d DRM mode(s) from selected connectorPicking DRM connector #%d because it is connected and has a matching name "%s"Picking DRM connector #%d because it is connectedDRM connector #%d has a matching name "%s" but is not connected; not picking itFound DRM connector #%d "%s" with ID %uGST_GL_GBM_DRM_CONNECTOR variable set to value "%s"; will use this name to match connector(s) againstattempting to open device %s (specified by the GST_GL_GBM_DRM_DEVICE environment variable)could not find or open DRM device../gst-libs/gst/gl/gbm/gstgl_gbm_utils.cCould not create gudev enumeratorCannot open device node "%s": %s (%d)Device node "%s" is a valid DRM device nodeFound DRM device with device node "%s"Got %u potentially matching device(s)Scanned for udev devices with a drm subsystemGST_GL_GBM_DRM_DEVICE environment variable is not set - trying to autodetect deviceWrong caps - could not understand input or output capsset_caps %dx%d in %pA out %pAInput memory must be GstGLMemorycalling filter_texture with textures in:%i out:%iRenderbufferStorageMultisampleIMGFramebufferTexture2DMultisampleIMGGetFramebufferAttachmentParameterivEGLImageTargetRenderbufferStoragevideo/x-raw(ANY), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2D ; video/x-raw(memory:GLMemory), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2Dvideo/x-raw(memory:GLMemory), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2D ; video/x-raw(ANY), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ],texture-target = (string) 2DIMG_multisampled_render_to_texturerunning function:%p data:%pgst.gl.context.wrapped.configglcontext elementOpenGL Debugginggldebuggl thread runningGST_PERFORMANCEdefaultOpenGL Markersgldebugmarkerhighmediumnotificationwinsysshader compilerthird partyapplicationotherdebug markerundefinedportabilitydeprecated%s: GL %s from %s id:%u, %sperformanceGstGLDisplayopengl displaygldisplayGST_CONTEXTpixel-aspect-ratiofixated othercaps to %pAfixating to_par to %dx%dPAR is fixed %d/%dfixating to_par to 1x1height is fixed (%d)width is fixed (%d)Input DAR is %d/%dgst_value_is_fixed (from_par)GstGLWrappedContextgst-gl-context-error-quarkglGetStringglGetIntegervOpenGL ESactivate:%dNo GL context for thread %pwindow:%pA!(maj == NULL && min == NULL)OpenGL feature detectionglfeaturenot %s should %sbe in corefailed to find function %sfailed to find feature %scontext->priv->active_threadcontext->priv->aliveGST_IS_GL_CONTEXT (share)minor != NULLmajor != NULL(NULL)%s %sfinalizingklass->get_handle != NULLGST_IS_GL_DISPLAY (display)handle != 0(null)GST_GL_PLATFORMgst.gl.GLDisplaydisplay != NULLklass->create_window != NULLgstglcontextgl thread created other_context:%pAFailed to create GL contextp_context != NULLcontext_display == displayAdding GL context %pAGST_IS_GL_CONTEXT (needle)feature != NULLGL_End of finalizegl thread joinedjoining gl threadsend quit gl window loopfiltering with api %sGL_VERSION: %sGL_VENDOR: %sGL_RENDERER: %sglGetString error: 0x%xOpenGL ES %s GL_ARB_ES2_compatibilityImagination TechnologiesPowerVR SGX 544MPARMMali-G52No GLX contextno EGL contextfound config %pAGL_EXTENSIONS: %sglGetErrorglGetStringifunc != NULLGST_GL_APIGST_GL_CONFIGFailed to open windowFailed to choose formatFailed to create contextloop exitedUnreffing other_context %pAEnabling GL context debuggingFilling infoChosen config %pAavailable GL APIs: %screated contextfailed to request config %pACreating threadgldisplay-eventinit %pUnknownVGADVI-IDVI-DDVI-ACompositeS-VideoLVDSComponent9-Pin DINHDMI-AHDMI-BTVeDPVirtualDSIDPITMDSTVDACgldisplay elementMesa3D EGL GBM debugginggleglgbmGST_GL_GBM_DRM_DEVICEGST_GL_GBM_DRM_CONNECTORdrm/dev/dri/card%s-%iFound DRM encoder #%d "%s"Failed to initialize GBMCreating GBM device failedCreated GBM EGL display %pGBM structures initializedFailed to initialize DRMNo usable DRM mode foundNo CRTC foundDRM structures initializedChecking %d DRM encoder(s)Checking %d DRM connector(s)Got DRM resourcesdisplay_gbm->drm_fd >= 0Cleaned up gudev clientCleaned up gudev enumeratorCould not create gudev clientFound no matching DRM devicesCleaned up device listCreated gudev enumeratorCreated gudev clientGST_GL_WINDOWCreating dummy displayGstGLFilterglfilter elementglfilterreturning caps: %pAno caps specifiedinvalid caps specifiedfailed setting configcreate new poolCould not generate FBOfilter_class->filter_texturegst_is_gl_memory (out_tex)processing in element %sFlushMappedBufferRangeBufferStorageGenQueriesDeleteQueriesIsQueryBeginQueryEndQueryQueryCounterGetQueryivGetQueryObjectivGetQueryObjectuivGetQueryObjecti64vGetQueryObjectui64vGetBufferSubDataCopyBufferSubDataFenceSyncIsSyncDeleteSyncClientWaitSyncGetSyncivGenVertexArraysDeleteVertexArraysBindVertexArrayIsVertexArrayStringMarkerInsertEventMarkerPushGroupMarkerPopGroupMarkerPushDebugGroupPopDebugGroupGetObjectLabelGetObjectPtrLabelDebugMessageControlDebugMessageInsertDebugMessageCallbackGetDebugMessageLogGetPointervBindFragDataLocationUniformMatrix2x3fvUniformMatrix3x2fvUniformMatrix2x4fvUniformMatrix4x2fvUniformMatrix3x4fvUniformMatrix4x3fvGenProgramsDeleteProgramsBindProgramProgramStringProgramLocalParameter4fvCreateProgramObjectCreateShaderObjectDeleteObjectAttachObjectUseProgramObjectGetInfoLogGetObjectParameterivDetachObjectGetAttachedObjectsVertexAttribPointerEnableVertexAttribArrayDisableVertexAttribArrayVertexAttrib1fVertexAttrib1fvVertexAttrib2fVertexAttrib2fvVertexAttrib3fVertexAttrib3fvVertexAttrib4fVertexAttrib4fvGetVertexAttribfvGetVertexAttribivGetVertexAttribPointervGetAttribLocationBindAttribLocationGetActiveAttribCompileShaderLinkProgramGetUniformLocationUniform1fUniform2fUniform3fUniform4fUniform1fvUniform2fvUniform3fvUniform4fvUniform1iUniform2iUniform3iUniform4iUniform1ivUniform2ivUniform3ivUniform4ivUniformMatrix2fvUniformMatrix3fvUniformMatrix4fvGetUniformfvGetUniformivGetActiveUniformGetShaderSourceValidateProgramCreateProgramCreateShaderDeleteShaderAttachShaderUseProgramDeleteProgramGetShaderInfoLogGetProgramInfoLogGetShaderivGetProgramivDetachShaderGetAttachedShadersIsShaderIsProgramClipPlaneGetTexLevelParameterivDepthRangeDrawBufferClearDepthReleaseShaderCompilerGetShaderPrecisionFormatShaderBinaryClipPlanefDepthRangefClearDepthfPushAttribPopAttribTexImage1DRotatefTranslatefScalefLightfvColorMaterialShadeModelAlphaFuncFogfFogfvLoadMatrixfMaterialfvPointSizeTexEnvfvColor4ubColorPointerDisableClientStateEnableClientStateLoadIdentityMatrixModeNormalPointerTexCoordPointerTexEnviVertexPointerPushMatrixPopMatrixClientActiveTextureDrawBuffersReadBufferDiscardFramebufferBlitFramebufferGenRenderbuffersDeleteRenderbuffersBindRenderbufferRenderbufferStorageGenFramebuffersBindFramebufferFramebufferTexture2DFramebufferRenderbufferIsRenderbufferCheckFramebufferStatusDeleteFramebuffersGenerateMipmapGetRenderbufferParameterivIsFramebufferEGLImageTargetTexture2DStencilFuncSeparateStencilMaskSeparateStencilOpSeparateBlendEquationSeparateBlendFuncSeparateBlendEquationBlendColorMapBufferRangeUnmapBufferMapBufferGenBuffersBindBufferBufferDataDeleteBuffersIsBufferGetBufferParameterivCompressedTexImage2DCompressedTexSubImage2DSampleCoverageTexImage3DTexSubImage3DBindTextureBlendFuncClearClearColorClearStencilColorMaskCopyTexSubImage2DDeleteTexturesDepthFuncDepthMaskDisableDrawArraysDrawElementsEnableFinishFlushFrontFaceCullFaceGenTexturesGetBooleanvGetFloatvHintIsTexturePixelStoreiScissorStencilFuncStencilMaskStencilOpTexParameteriGetTexParameterfvGetTexParameterivCopyTexImage2DViewportIsEnabledLineWidthPolygonOffsetTexParameterfsinktexture_3donly_in_both_gles_and_gl_1_3only_in_both_gles_and_gl_1_5multitexture_part0map_vbosunmap_bufferblendingblend_func_separateblend_equation_separatetwo_point_zero_apiEGL_imageoffscreenoffscreen_blitframebuffer_discardread_bufferdraw_buffersmultitexture_part1fixed_function_corefixed_function_gl_onlyonly_in_both_glesonly_in_gles1gles2_only_apionly_in_big_glonly_in_big_gl_compatshaders_glsl_2_onlyshader_objects_or_gl2vertex_shadersshader_objectsarbfpshaders_2_1bind_frag_datakhr_debugext_debug_markergremedy_string_markervaosyncbuffer_copy_sub_dataget_buffer_sub_datatimer_querybuffer_storageflush_mappedP(x hhhhhhhhhhhhhhhhhhhhhhhll\L<, ܙ̙|2&gst_gl_filter_filter_texturegst_gl_filter_propose_allocationgst_gl_filter_set_capsgst_gl_filter_gl_set_capsgst_gl_filter_transform_capsdefault_transform_internal_capsgst_gl_filter_fixate_caps_gst_gl_feature_checkOEStexture_3DARBvertex_buffer_objectmultitextureARBOESvertex_buffer_objectmapbufferEXTblend_func_separateblend_equation_separateEGL_imageARB:EXTOESframebuffer_objectEXTANGLEframebuffer_blitframebuffer_discardNVread_bufferARBATINVdraw_buffersARB:ES2_compatibilityIMG_multisampled_render_to_textureshader_objectsvertex_shaderfragment_programKHR:KHRARBdebugdebug_outputKHR:KHRdebugdebug_markerGREMEDYstring_markerARB:OESvertex_array_objectAPPLEsyncARB:ANGLEEXTtimer_querydisjoint_timer_queryEXTARB:buffer_storagegst_gl_display_remove_contextgst_gl_display_add_contextgst_gl_display_get_gl_context_for_thread_get_gl_context_for_thread_unlockedgst_gl_display_retrieve_windowgst_gl_display_remove_windowgst_gl_display_create_windowgst_gl_display_create_contextgst_context_get_gl_displaygst_context_set_gl_displaygst_gl_display_get_handle_typegst_gl_display_get_gl_apigst_gl_display_get_gl_api_unlockedgst_gl_display_filter_gl_apigst_gl_display_get_handlegst_gl_display_newgst_gl_gbm_find_and_open_drm_nodegst_gl_display_gbm_setup_drmgst_gl_display_gbm_setup_gbmgst_gl_display_gbm_newgst_gl_display_new_with_typegst_gl_display_finalizegst_gl_display_init_gst_gl_debug_callback_gst_gl_context_debug_is_enabledgst_gl_wrapped_context_get_configgst_gl_context_request_configgst_gl_context_get_configgst_gl_context_swap_buffersgst_gl_context_get_gl_platform_versiongst_gl_context_set_shared_withgst_gl_context_is_sharedgst_gl_context_check_featuregst_gl_context_check_gl_versiongst_gl_context_get_gl_versiongst_gl_context_thread_add_gst_gl_context_thread_run_genericgst_gl_context_get_displaygst_gl_context_get_gl_platformgst_gl_context_get_gl_context_create_context_infogst_gl_context_apply_quirksgst_gl_context_glx_fill_infogst_gl_context_egl_fill_infogst_gl_context_fill_infogst_gl_context_destroy_gst_gl_debug_enablegst_gl_context_create_thread_unlock_create_threadgst_gl_context_creategst_gl_context_can_sharegst_gl_context_get_windowgst_gl_context_set_windowgst_gl_context_get_proc_addressgst_gl_context_get_gl_apigst_gl_context_get_threadgst_gl_context_activategst_gl_context_finalizegst_gl_context_get_current_gl_contextgst_gl_context_new_wrappedgst_gl_context_newGstGLFramebufferGL FramebufferglframebufferGstGLCompositionOverlayGstGLOverlayCompositorgloverlaycompositorGstGLShaderglshaderalloc_class->copyGstGLVideoAllocationParamsGstGLMemoryPBOGstGLRenderbufferFailed to map pbo for readingY-InvertyinvertShader link statusLinkedpriv->linkedgl_type != NULLunsized_format != NULLGST_IS_GL_FRAMEBUFFER (fb)time elapsed%p end query type '%s' id %uquery != NULL!query->start_called%u:%02u:%02u.%09uGST_IS_GL_SHADER (shader)Setting uniform %s (%i) = %fshader != NULLSetting uniform %s (%i) = %ifinalizing shader %uGL_EXT_texture_rgGL_ARB_texture_rgGL_ARB_depth_textureGL_OES_depth_textureGL_OES_packed_depth_stencilGL_EXT_packed_depth_stencilGL_EXT_texture_norm16fb->fbo_id != 0fbo target is invalidUnknown FBO error: %d (0x%x)GL_FRAMEBUFFER_UNDEFINEDGL_FRAMEBUFFER_UNSUPPORTEDGstGLMemoryAllocatorGstGLMemoryPBOAllocatorwrapped_data != NULLGstGLRenderbufferAllocatorUnsupported texture type %dCould not copy GL MemoryOpenGL Base Texture MemoryglbasetextureOpenGL MemoryglmemoryOpenGL Renderbuffer memoryglrenderbuffermemoryv_info != NULLCannot upload overlay textureuploaded overlay texture %dFailed to map pbo memorygenerated pbo %uglquery elementglquerygl_query_type != GL_NONE%p unsetting query %uquery->start_called == FALSE%s tookglReadPixelsFailed to map pbo for writingglTexSubImageFailed to map pboFailed to write to PBOglGetTexImageGST_IS_GLSL_STAGE (stage)shader deleted %ufinalizing program shader %uShader Linking failed: %sShader linking failed: %sshader link log: %sshader created %uUse gst_gl_base_memory_alloc to allocate from this allocatorUse gst_gl_base_memory_alloc () to allocate from this GstGLMemoryPBO allocator../gst-libs/gst/gl/gstglmemory.cCannot map External OES texturesCannot copy External OES textures../gst-libs/gst/gl/gstglrenderbuffer.cRenderbuffer's cannot be mappedRenderbuffer's cannot be copiedGstGLRenderbufferAllocationParams../gst-libs/gst/gl/gstglmemorypbo.cWhether to invert the output across a horizintal axis../gst-libs/gst/gl/gstglshader.cRetrieved uniform '%s' location %i../gst-libs/gst/gl/gstglformat.cUnknown GL format 0x%x provided../gst-libs/gst/gl/gstgloverlaycompositor.cmeta:GstVideoOverlayComposition../gst-libs/gst/gl/gstglquery.c_query_type_supports_begin_end (query->query_type)%p get result %lu type '%s' id %ushader->priv->program_handle != 0Setting uniform %s (%i) index %i to %fSetting uniform %s (%i) index %i to %iSetting uniform %s (%i) = %f, %fSetting uniform %s (%i) index %i to %f, %fSetting uniform %s (%i) = %i, %iSetting uniform %s (%i) index %i to %i, %iSetting uniform %s (%i) = %f, %f, %fSetting uniform %s (%i) index %i to %f, %f, %fSetting uniform %s (%i) = %i, %i, %iSetting uniform %s (%i) index %i to %i, %i, %iSetting uniform %s (%i) = %f, %f, %f, %fSetting uniform %s (%i) index %i to %f, %f, %f, %fSetting uniform %s (%i) = %i, %i, %i, %iSetting uniform %s (%i) index %i to %i, %i, %i, %iretrieved program %i attribute '%s' location %ibinding program %i attribute '%s' location %iCreated new GstGLOverlayCompositorfilter_class->filter || filter_class->filter_textureUnknown GL format 0x%x type 0x%x providedGenerating texture id:%u format:%u type:%u dimensions:%ux%uGL_OES_required_internalformat../gst-libs/gst/gl/gstglframebuffer.cFramebuffers are not supported!gst_gl_context_get_current () == contextgst_gl_context_get_current () == fb->contextGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONSgst_is_gl_memory ((GstMemory *) gl_mem)!wrapped_data || n_mem * views == n_wrapped_pointersalloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO_is_valid_attachment_point (attachment_point)drawing to texture %u, dimensions %ix%igst_is_gl_memory (GST_MEMORY_CAST (mem))gst_is_gl_renderbuffer ((GstMemory *) gl_mem)Generating renderbuffer id:%u format:%u dimensions:%ux%unew GL renderbuffer context:%pA memory:%p format:%u dimensions:%ux%u (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0new GL texture context:%pA memory:%p target:%s format:%u dimensions:%ux%u stride:%u size:%luFailed to find matching alignment. Image may look corrupted. plane width:%u, plane stride:%u and pixel stride:%uFound alignment of %u based on stride (with plane stride:%u and pixel stride:%u. RU%u(%u) = %u)Found alignment of %u based on width (with plane width:%u, plane stride:%u and pixel stride:%u. RU%u(%u*%u) = %u)allocation params alignment %lu is smaller than the max required video alignment %uplane < GST_VIDEO_INFO_N_PLANES (info)Failed not map destination for writingbuffer doesn't contain video metaoverlay position: (%d,%d) size: %dx%d video size: %dx%dNo separate blend mode function, cannot perform correct blending of unmultipled alpha in OpenGL. Software convertingCreated new GstGLCompositionOverlayGstVideoOverlayCompositionMeta found.Unsetting a running query. This may not be what you wanted.Be sure to pair calls to gst_gl_query_start() and gst_gl_query_end()%p start query type '%s' id %uCould not create framebuffer to read pixels for memory %pcannot read pixels with unsupported format and type. Supported format 0x%x type 0x%xoptimistic download of texture %u using pbo %uupload for texture id:%u, %ux%uupload for texture id:%u, with pbo %u %ux%uCONTEXT_SUPPORTS_PBO_UPLOAD (context)attempting download of texture %u using pbo %uattempting download of texture %u using glReadPixelsattempting download of texture %u using glGetTexImageFramebuffer objects not supportedCannot copy Luminance/Luminance Alpha textures in GLESFailed to map source memory for copyingcopying memory %p, tex %u into texture %icopying texture data with size of %u*%u*%uContext, EXT_framebuffer_object not supportedCannot copy between textures with backing data of different sizes. input %lu output %luCannot reinterpret texture contents without pixel buffer objectsCannot copy non RGBA/UNSIGNED_BYTE textures on GLES2Could not create GL texture with context:%p%p query counter type '%s' id %u_query_type_supports_counter (query->query_type)Failed to retrieve required GLSL functionsCould not find stage %p in shader %pStage %p doesn't have a GL handledetaching shader %i from program %ishader->context->gl_vtable->IsShader (stage_handle)shader->context->gl_vtable->IsProgram (shader-> priv->program_handle)attaching shader %i to program %iFailed to create GL program objectFailed to attach shader %pAto program %pAFailed to attach stage to programvarying vec2 v_texcoord; uniform sampler2D tex; void main(void) { vec4 t = texture2D(tex, v_texcoord); gl_FragColor = t.bgra; }could not initialize shader: %sFailed to attach stage to shadertt̩tܩm4Lddܪܪ|ܪܪܪܪī--((--`((HH`pppHHHH(`` (lDtt$$p@XXXXgst_gl_shader_bind_attribute_locationgst_gl_shader_get_attribute_locationgst_gl_shader_set_uniform_matrix_4x3fvgst_gl_shader_set_uniform_matrix_4x2fvgst_gl_shader_set_uniform_matrix_3x4fvgst_gl_shader_set_uniform_matrix_3x2fvgst_gl_shader_set_uniform_matrix_2x4fvgst_gl_shader_set_uniform_matrix_2x3fvgst_gl_shader_set_uniform_matrix_4fvgst_gl_shader_set_uniform_matrix_3fvgst_gl_shader_set_uniform_matrix_2fvgst_gl_shader_set_uniform_4ivgst_gl_shader_set_uniform_4igst_gl_shader_set_uniform_4fvgst_gl_shader_set_uniform_4fgst_gl_shader_set_uniform_3ivgst_gl_shader_set_uniform_3igst_gl_shader_set_uniform_3fvgst_gl_shader_set_uniform_3fgst_gl_shader_set_uniform_2ivgst_gl_shader_set_uniform_2igst_gl_shader_set_uniform_2fvgst_gl_shader_set_uniform_2fgst_gl_shader_set_uniform_1ivgst_gl_shader_set_uniform_1igst_gl_shader_set_uniform_1fvgst_gl_shader_set_uniform_1fgst_gl_context_clear_shadergst_gl_shader_usegst_gl_shader_releasegst_gl_shader_release_unlockedgst_gl_shader_linkgst_gl_shader_compile_attach_stagegst_gl_shader_attachgst_gl_shader_attach_unlockedgst_gl_shader_detachgst_gl_shader_detach_unlockedgst_gl_shader_get_program_handlegst_gl_shader_is_linked_new_with_stages_va_list_get_uniform_locationgst_gl_shader_finalize_cleanup_shadergst_gl_renderbuffer_get_idgst_gl_renderbuffer_get_formatgst_gl_renderbuffer_get_heightgst_gl_renderbuffer_get_widthgst_gl_renderbuffer_init_default_gl_rbo_alloc_gl_rbo_copy_gl_rbo_map_gl_rbo_creategst_gl_query_resultgst_gl_query_countergst_gl_query_endgst_gl_query_startgst_gl_query_freegst_gl_query_unsetgst_gl_query_initgst_gl_composition_overlay_newgst_gl_overlay_compositor_upload_overlaysgst_gl_overlay_compositor_newgst_gl_overlay_compositor_init_glgst_gl_composition_overlay_add_transformationgst_gl_composition_overlay_upload????gst_gl_memory_pbo_upload_transfer_upload_transfergst_gl_memory_pbo_download_transfer_download_transfer_gl_mem_pbo_alloc_gl_mem_copy_gl_mem_copy_thread_upload_pbo_memory_gl_mem_map_gpu_access_gl_mem_map_pbo_download_transfer_read_pixels_to_pbo_gl_mem_creategst_gl_memory_allocator_get_defaultgst_gl_memory_setup_buffergst_gl_video_allocation_params_init_full_gst_gl_video_allocation_params_set_video_alignmentgst_gl_memory_get_texture_idgst_gl_memory_get_texture_targetgst_gl_memory_get_texture_formatgst_gl_memory_get_texture_heightgst_gl_memory_get_texture_width_default_gl_tex_alloc_gl_tex_copy_default_gl_tex_copygst_gl_memory_copy_teximage_gl_tex_unmap_gl_tex_map_gl_tex_download_get_tex_image_gl_tex_download_read_pixelsgst_gl_memory_texsubimagegst_gl_memory_read_pixels_calculate_unpack_lengthgst_gl_memory_init_gst_gl_memory_start_log_gl_tex_creategst_gl_framebuffer_get_idgst_gl_context_check_framebuffer_statusgst_gl_framebuffer_get_effective_dimensions_update_effective_dimensionsgst_gl_framebuffer_attachgst_gl_context_clear_framebuffergst_gl_framebuffer_bindgst_gl_framebuffer_draw_to_texturegst_gl_framebuffer_new_with_default_depthgst_gl_framebuffer_new egst_gl_format_is_supportedgst_gl_format_type_from_sized_gl_formatgst_gl_sized_gl_format_from_gl_format_typegst_gl_format_from_video_info_gl_type_n_components_gl_type_n_bytes????????gst_gl_filter_transform?../gst-libs/gst/gl/gstglsyncmeta.c../gst-libs/gst/gl/gstglupload.cattempting upload with uploader %sfound #version declaration at index %ino #version declaration found in the first 1Ksync_meta->set_sync_gl != NULLsync_meta->wait_cpu_gl != NULL../gst-libs/gst/gl/gstglslstage.c../gst-libs/gst/gl/gstglutils.cfound context (%p) in downstream queryfound context (%p) in upstream query../gst-libs/gst/gl/gstglviewconvert.cIntersecting target caps %pA with caps %pAbinding program %i frag data '%s' location %ishader->context->gl_vtable->BindFragDataLocationInvalid preprocesser directive detectedversion number has the wrong number of digits: %sCould not map the version number to a valid GLSL version:Invalid version/profile combination specified: %s %sFound a profile (%s) with a version (%s) that does not support profilesCreated new GLUpload for context %pAChanging uploader from %s to %s with src caps %pA and old src caps %pAuploader %s returned %u, buffer: %ptarget != GST_GL_TEXTURE_TARGET_NONEtarget_mask != GST_GL_TEXTURE_TARGET_NONEmeta:GstVideoGLTextureUploadMetaDirection %s input caps %pA filter %pAexpanded transform caps now %pACollected single-view caps %pAGST_IS_GL_VIEW_CONVERT (viewconvert)Failed to create shader object%s shader compilation failed:%sGL context does not support version %s and profile %sGL_OES_EGL_image_external_essl3(#[ \t]*extension[ \t]+)GL_OES_EGL_image_external([ \t]*:[ \t]*\S+[ \t]*\R)\1GL_OES_EGL_image_external_essl3\2Couldn't mangle sampler type successfully from %s to %sCouldn't mangle texture access successfully from %s to %sUndefined situation detected. GLES3 supported but GL_OES_EGL_image_external_essl3 not supported. Falling back to the older GL_OES_EGL_image_external extensionis oes? %d, profile == ES? %d, version >= 300? %d, have essl3? %dvarying vec2 v_texcoord; uniform sampler2D tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }varying vec2 v_texcoord; uniform samplerExternalOES tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }#extension GL_OES_EGL_image_external : require copy sync object %p from meta %p to %pfailed to acquire buffer from bufferpoolUploading with GLTextureUploadMeta with textures %i,%i,%i,%i / %i,%i,%i,%iAttempting upload with GstVideoGLTextureUploadMetaMultiview conversion can currently only be performed on RGBA texturesConfiguring multiview conversion from caps %pA to %pAdir %s fixating %pA against caps %pAdir %s fixated to %pA against caps %pAfailed to set bufferpool configonly single rgba texture supportedonly x-normal, y-normal textures supported{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE}no EGL_KHR_image_base extensionno GL_OES_EGL_image_external extensionnumber of memory (%u) != number of planes (%u)data for plane %u spans %u memoriesFailed to allocate wrapped textureCould not get GL display connectionposting have context (%p) message with display (%p)GstWaylandDisplayHandleContextTypeCannot set a GL context with a different display typeFailed to get display from contextsuccessfully set x11 display %p (from %pA) on %pAsuccessfully set wayland display %p (from %pA) on %pAsuccessfully set application GL context %pA on %pAsuccessfully set GL context %pA on %pAother_context == NULL || GST_IS_GL_CONTEXT (other_context)gl_context == NULL || GST_IS_GL_CONTEXT (gl_context)display == NULL || GST_IS_GL_DISPLAY (display)Override any input information about multiview layoutOverride any input information about multiview layout flagsInput Multiview Flags OverrideOverride automatic output mode selection for multiview layoutOutput Multiview Mode OverrideOverride automatic negotiation for output multiview layout flagsOutput Multiview Flags OverrideOutput anaglyph type to generate when downmixing to monoMode for mono downmixed outputvideo/x-raw(meta:GstVideoGLTextureUploadMeta), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]video/x-raw(memory:DMABuf), format = (string) { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE}, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ];video/x-raw, format = (string) { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE}, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]video/x-raw(memory:GLMemory), format = (string) { RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, GBRA, GBR, RGBP, BGRP, RGB, BGR, RGB16, BGR16, AYUV, VUYA, Y410, I420, YV12, NV12, NV21, NV16, NV61, YUY2, UYVY, Y210, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64, A420, AV12, NV12_16L32S, NV12_4L4, BGR10A2_LE, RGB10A2_LE, P010_10LE, P012_LE, P016_LE, Y212_LE, Y412_LE}, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ]video/x-raw(memory:GLMemory), format = (string) RGBA, width = (int) [ 1, max ], height = (int) [ 1, max ], framerate = (fraction) [ 0, max ], texture-target = (string) { 2D, rectangle, external-oes } attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = a_position; v_texcoord = a_texcoord; } #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision highp float; #endif waiting on sync object %pdeleting sync object %pOpenGL Shading LanguageglslglsyncmetaOpenGL Utilitiesglutils*////*../gst-libs/gst/gl/gstglsl.csetting sync point %pwaiting %psync_meta->wait_gl != NULLfree sync meta %psync_meta->free_gl != NULLimpl != NULLGstGLSLStageGLSL StageglslstageGstGLUploadgluploadGstGLViewConvertglviewconvert objectglviewconvertmemory:SystemMemorypad peer query failedposting need context messagemultiview-flagsmultiview-modevideo/x-rawshader->priv->program_handlegst-glsl-error-quarkunknown GLES versionunknown GL versionunknown GL APIgl_api != GST_GL_API_NONEstage->priv->compiledGstGLSyncMetaAPIGstGLSyncMetaupload != NULLgst_caps_is_fixed (in_caps)Noneoutbuf_ptr != NULLGST_IS_BUFFER (buffer)GST_IS_GL_UPLOAD (upload)value != NULLresult != NULLb != NULLmatrix != NULLmeta != NULLReturning caps %pAvertexfragmenttessellation controltessellation evaluationcompute#version 100 %s shader info log:%scompiling shader:str != NULLn_strings > 0_is_valid_shader_type (type)copying sync meta %p into %psmeta->copy != NULLgst.gl.local_contextGST_IS_ELEMENT (element)texture2DRecttexture2DsamplerExternalOESsampler2DRectsampler2D%s(?=\s*\()%s(?=\s)varying(?=\s)outattribute(?=\s)gl_FragColorgl_FragData\[(\d+)\]fragColor_\1%s%s%sNo shader source to compilesetting sync object %ptargets != NULLGST_IS_CAPS (out_caps)GST_IS_CAPS (in_caps)EGL_KHR_image_basememory:DMABuftransformed %pA into %pAGL_OES_EGL_image_externalinput not dmabufcould not find memory %umemory %u is not dmabufdirect check failedcould not create eglimagegst.gl.context.handlegst.gl.GstGLContextGstVideoGLTextureUploadMetagst.gl.context.apisgst.gl.context.typegst.x11.display.handlegst.gl.app_contextalready have a display (%p)other_context_ptr != NULLdisplay_ptr != NULLelement != NULLwarning: %sother_context != NULLsuccessfully set %pA on %pAhandle context query %pAGST_IS_QUERY (query)Input Multiview Mode Overrideinput-mode-overrideinput-flags-overrideoutput-mode-overrideoutput-flags-overridedownmix-modeDirectDmabufExternalDirectDmabufRaw DataGstGLDMABufEGLImage0GstGLDMABufEGLImage1GstGLDMABufEGLImage2GstGLDMABufEGLImage3GstGLDMABufEGLImagerrrrrrssssssgst_gl_view_convert_reset_intersect_with_mview_modesgst_gl_view_convert_fixate_caps_expand_structuregst_gl_view_convert_transform_caps_intersect_with_mview_mode_view_convert_set_formatgst_gl_view_convert_set_capsgst_gl_view_convert_set_contextgst_gl_set_affine_transformation_meta_from_ndcgst_gl_get_affine_transformation_meta_as_ndc@@@????????????gst_gl_multiply_matrix4gst_gl_value_set_texture_target_from_maskgst_gl_value_set_texture_targetgst_gl_value_get_texture_target_maskgst_gl_query_local_gl_contextgst_gl_handle_context_querygst_gl_handle_set_contextgst_gl_display_foundgst_gl_ensure_element_datagst_gl_element_propagate_display_context_gst_context_querypad_querygst_gl_upload_perform_with_buffer_upload_find_method_gst_gl_upload_set_caps_unlockedgst_gl_upload_set_contextgst_gl_upload_new_raw_data_upload_perform_upload_meta_upload_free_upload_meta_upload_perform_upload_meta_upload_accept_direct_dma_buf_upload_transform_caps_dma_buf_upload_accept_dma_buf_upload_transform_caps_gl_memory_upload_propose_allocation_free_gl_sync_meta_gst_gl_sync_meta_transform_wait_cpu_wait_set_sync_pointgst_buffer_add_gl_sync_meta_full_default_free_gl_default_copy_default_wait_cpu_gl_default_wait_gl_default_set_sync_glgst_glsl_stage_compile_compile_shadergst_glsl_stage_get_profilegst_glsl_stage_get_versiongst_glsl_stage_get_handlegst_glsl_stage_get_shader_typegst_glsl_stage_set_stringsgst_glsl_stage_new_with_stringsgst_gl_context_supports_precision_highpgst_gl_context_supports_precision_mangle_external_image_extension_mangle_texture_access_mangle_sampler_type_gst_glsl_mangle_shadergst_gl_context_supports_glsl_profile_versiongst_gl_version_to_glsl_version_gst_glsl_shader_string_find_versiongst_glsl_version_profile_from_stringgst_gl_shader_bind_frag_data_locationseat %p has name %sgst_gl_context_egl_activategst_gl_context_egl_get_gl_apigst_gl_context_egl_get_configGstGLWindowglwindow elementglwindowgst_gl_window_default_opengst_gl_window_default_closegst_gl_window_default_rungst_gl_window_default_quitgst_gl_window_default_drawmouse-eventkey-eventscroll-eventwindow-handle_changedOpenGL EGL DisplaygldisplayeglGstEGLImageGstGLMemoryEGLOpenGL ES 2.xOpenGL ES 3.xOpenVG|multisample-resolve-boxswap-behaviour-preservedvg-alpha-format-prevg-colorspace-linear[D, S] = [%i, %i][L, A] = [%i, %i]Advertised as %sSurface for (0x%x) %sRenderable for %sConformant for %slibEGL.so.1libEGLwl_compositorwl_subcompositorxdg_wm_basewl_shellwl_seatping received serial %uGstGLDummyWindowGstGLWindowWaylandEGLgst-gl-window-error-quarkwindow_class->draw != NULLGST_IS_GL_WINDOW (window)window_class->run != NULLquit sent to gl window loopwindow_class->quit != NULLcallback != NULLmouse-movemouse-button-pressmouse-button-releaseOpenGL RendererCreating surfaces XDG-shellEGL_SUCCESSEGL_BAD_DISPLAYEGL_NOT_INITIALIZEDEGL_BAD_ACCESSEGL_BAD_ALLOCEGL_BAD_ATTRIBUTEEGL_BAD_CONFIGEGL_BAD_CONTEXTEGL_BAD_CURRENT_SURFACEEGL_BAD_MATCHEGL_BAD_NATIVE_PIXMAPEGL_BAD_NATIVE_WINDOWEGL_BAD_PARAMETEREGL_BAD_SURFACEEGLImage wrappergleglimageGST_IS_EGL_IMAGE (image)GstGLMemoryEGLAllocator gl_FragColor = l; gl_FragColor = r; tex_scaleoffsetsdownmixu_transformationtex_ltex_rSwitching left/right viewspriv->auxilliary_out == NULLpriv->primary_out == NULLGstGLContextEGLcreating Wayland EGL windowthread == g_thread_self ()image != EGL_NO_IMAGE_KHRgst_gl_display_egl_get_handleGstGLDisplayEGLGstGLDisplayEGLDeviceeglQueryDevicesEXTeglQueryDevicesEXT failno EGLDevice supported devicedevice != NULLgst_gl_display_x11_get_handleGstGLDisplayX11connection != NULLGstGLDisplayWaylandgst.gl.display.eglOpenGL Wayland event sourceglwaylandeventsourcefailed a roundtripFailed to match XVisualInfoEGL_KHR_create_contextchosen EGLConfig:config set: %lu, %uEGL_EXT_platform_baseeglGetPlatformDisplayeglGetPlatformDisplayEXTEGL_KHR_platform_x11EGL_EXT_platform_x11EGL_KHR_platform_waylandEGL_EXT_platform_waylandEGL_MESA_platform_gbmEGL_KHR_platform_gbmEGL_EXT_device_baseEGL_EXT_platform_deviceegl no display extensions: %snative_display != 0eglCreateImageeglCreateImageKHRFailed to create EGLImageattr %i: %lieglCreateImage failed: %seglDestroyImageeglDestroyImageKHReglDestroyImage failedeglExportDMABUFImageQueryMESAeglExportDMABUFImageMESAEGL supports opengl or gles2Failed to initialize egl: %sFailed to bind OpenGL API: %sEGL_KHR_surfaceless_contextwindow-handle-changedsurface createdNo surface/handle !eglGetConfigAttrib failed: %sgl context created: %luBound OpenGL|ESBound OpenGLHave EGL extensions: %sCreating EGL contextgst-gl-context-configegl->egl_configdestroycreate_positionerget_xdg_surfacenopongiiiipopup_donerepositioned3ugrabreposition3ouset_sizeset_anchor_rectset_anchorset_gravityset_constraint_adjustmentset_offsetset_reactiveset_parent_size3iiset_parent_configurexdg_popupxdg_positionerget_toplevelget_popupn?ooset_window_geometryack_configureiiaconfigure_bounds4iiwm_capabilities5aset_parent?oset_titleset_app_idshow_window_menuouiiresizeouuset_max_sizeset_min_sizeunset_maximizedunset_fullscreenset_minimizedxdg_toplevelsamplessample-buffersmax-pbuffer-pixelsmax-pbuffer-heightmax-pbuffer-widthmax-swap-intervalmin-swap-intervalstencil-sizedepth-sizeluminance-sizealpha-sizeblue-sizegreen-sizered-sizecaveatsurface-typerenderable-apiconformant-apinative-renderablenative-visual-idconfig-idplatform../gst-libs/gst/gl/egl/gstglmemoryegl.cGstGLMemoryEGL does not support copy../gst-libs/gst/gl/wayland/gstglwindow_wayland_egl.cwl_registry %p global_remove %ugst_gl_dummy_window_get_displaygst_gl_dummy_window_get_window_handlegst_gl_dummy_window_set_window_handlegst_gl_dummy_window_has_output_surfacegst_gl_context_egl_get_gl_contextgst_gl_context_egl_create_contextgst_gl_context_egl_destroy_contextgst_gl_context_egl_choose_formatgst_gl_context_egl_swap_buffersgst_gl_context_egl_get_gl_platformgst_gl_context_egl_get_proc_addressgst_gl_context_egl_check_featuregst_gl_context_egl_get_current_contextgst_gl_context_egl_get_gl_platform_versiongst_gl_context_egl_request_configgst_gl_window_wayland_egl_get_window_handlegst_gl_window_wayland_egl_set_window_handlegst_gl_window_wayland_egl_showgst_gl_window_wayland_egl_drawgst_gl_window_wayland_egl_closegst_gl_window_wayland_egl_opengst_gl_window_wayland_egl_get_displaygst_gl_window_wayland_egl_set_render_rectanglegst_gl_window_wayland_egl_set_preferred_sizegst_gl_window_default_send_messagegst_gl_window_default_send_message_asyncgst_gl_window_default_has_output_surfaceMultisample buffers: %i and Samples per pixel: %iPBuffer maximum dimensions are [%i, %i]. Max pixels are %iSwap interval range is [%i, %i][R, G, B, A] = [%i, %i, %i, %i]unknown EGL_COLOR_BUFFER_TYPE value %xdumping EGLConfig %p with id 0x%x and native visual id 0x%x of type 0x%xUse gst_gl_base_memory_allocator_alloc() to allocate from this GstGLMemoryEGL allocatorregistry_handle_global with registry %p, name %u, interface %s, version %uFailed to flush Wayland connection ../gst-libs/gst/gl/gstglwindow.cwindow_class->send_message != NULLwindow_class->has_output_surfacewindow_class->send_message_async != NULLwindow_class->set_window_handle != NULLwindow_class->get_display != NULLwindow_class->get_window_handle != NULLCreating surfaces for wl-shellWayland server does not support subsurfacesresizing window from %ux%u to %ux%uconfigure event on surface %p, %ix%iconfigure event on XDG toplevel %p, %ix%isetting render rectangle %i,%i+%ix%iFailed to destroy old window surface: %sgst_is_gl_memory_egl (GST_MEMORY_CAST (mem))if (v_texcoord.y < 0.5) { gl_FragColor = l; } else { gl_FragColor = r; }; if (int(mod(l_tex.x * width, 2.0)) == 0) { gl_FragColor = l; } else { gl_FragColor = r; }; if (int(mod(l_tex.y * height, 2.0)) == 0) { gl_FragColor = l; } else { gl_FragColor = r; }; gl_FragData[0] = l; gl_FragData[1] = r; if (int(mod(l_tex.x * width, 2.0)) == int(mod(l_tex.y * height, 2.0))) { gl_FragColor = l; } else { gl_FragColor = r; }; vec3 lcol = l.rgb * l.a + vec3(1.0-l.a); vec3 rcol = r.rgb * r.a + vec3(1.0-r.a); if (l.a + r.a > 0.0) { lcol = clamp (downmix[0] * lcol, 0.0, 1.0); rcol = clamp (downmix[1] * rcol, 0.0, 1.0); gl_FragColor = vec4 (lcol + rcol, 1.0); } else { gl_FragColor = vec4 (0.0); } if (v_texcoord.x < 0.5) { gl_FragColor = l; } else { gl_FragColor = r; }; uniform sampler2D tex_l; uniform sampler2D tex_r; uniform float width; uniform float height; uniform mat3 downmix[2]; uniform vec2 tex_scale[2]; uniform vec2 offsets[2]; %s vec2 v_texcoord; void main() { vec4 l, r; vec2 l_tex = v_texcoord * tex_scale[0] + offsets[0]; vec2 r_tex = v_texcoord * tex_scale[1] + offsets[1]; l = texture2D(tex_l, l_tex).rgba; r = texture2D(tex_r, r_tex).rgba; Failed to setup memory for primary output bufferFailed to setup memory for second view output bufferNo 2nd view available during conversion!multiview splitting to textures:%p,%p,%p,%p dimensions:%ux%u, from textures:%p,%p,%p,%p dimensions:%ux%uCannot perform multiview conversion without OpenGL shadersSeparate texture output mode requested however the current OpenGL API does not support drawing to multiple buffersFailed to compile vertex stage %sFailed to compile fragment stage %sFailed to link conversion shader %sScaling matrix [ %f, %f ] [ %f %f]. Offsets [ %f, %f ] [ %f, %f ]Initializing multiview conversion from %s mode %d flags 0x%x w %u h %u to %s mode %d flags 0x%x w %u h %uCan't generate output yet - frame-by-frame modeGST_IS_GL_CONTEXT (viewconvert->context)XDG toplevel got a "close" event.Could not create window. user specified %s, creating dummy window../gst-libs/gst/gl/x11/gstglwindow_x11.cWrong display type %u for this window type %ucreating a window, user choice:%s(gst_gl_context_get_gl_platform (context) & GST_GL_PLATFORM_EGL) != 0gst_gl_display_egl_device_get_handle../gst-libs/gst/gl/egl/gstgldisplay_egl_device.ceglQueryDevicesEXT is unavailablerequested index %d exceeds the number of devices %d../gst-libs/gst/gl/x11/gstgldisplay_x11.cFailed to retrieve XCB connection from X11 DisplayFailed to open X11 display connection with name, '%s'gst_gl_display_wayland_get_handle../gst-libs/gst/gl/wayland/gstgldisplay_wayland.cFailed to open Wayland display connection with name '%s'Failed to open Wayland display connection.Failed to retrieve Wayland display (wrong type?)Failed to retrieve Wayland displayFailed to perform a wayland roundtripFailed to create window surface: %sFailed to bind context to the current rendering thread: %sHandle changed (have:%p, now:%p), switching surfaceCould not find a compatible EGLConfig:Retrying config with window bitRetrying config not forcing an alpha channelFailed to choose EGLConfig: %sgl window has no output surface, use pixel buffer surfacesattempting to create OpenGL%s context version %d.%d flags %x profile %xEGL_KHR_client_get_all_proc_addresses../gst-libs/gst/gl/egl/gstgldisplay_egl.c(type != GST_GL_DISPLAY_TYPE_ANY && display != 0) || (type == GST_GL_DISPLAY_TYPE_ANY && display == 0)Failed to open EGL display connectiondisplay %pAalready has a GstGLDisplayEGL %pAfailed to get EGLDisplay from native displaydisplay_type != GST_GL_DISPLAY_TYPE_NONEdisplay %pAis already a GstGLDisplayEGL../gst-libs/gst/gl/egl/gsteglimage.cFailed to retrieve GstGLDisplayEGL from %pA"eglCreateImage" not exposed by the implementation as required by EGL >= 1.5"eglCreateImageKHR" not exposed by the implementation as required by EGL_KHR_image_baseEGLImage creation not supportedOnly know how to create EGLImage's from 2D texturesEGL_KHR_image_base is not supportedRequired function glEGLImageTargetTexture2D() is not available for attaching an EGLImage to a texturefourcc %.4s (%d) plane %d (%dx%d)Unsupported format for DMABuf.Getting DRM fourcc for %s plane %iEGL_EXT_image_dma_buf_import_modifiers"eglDestroyImage" not exposed by the implementation as required by EGL >= 1.5"eglDestroyImage" not exposed by the implementation as required by EGL_KHR_image_baseDestruction of EGLImage not supported.Export DMABuf with fourcc %c%c%c%c, modififers %lu, stride %i and offset %iCannot share context with non-EGL contextFailed to create EGLDisplay from native displayEGL version (%i.%i) too old for OpenGL support, (needed at least 1.4)Failed to choose a suitable OpenGL APIFailed to bind OpenGL|ES API: %sFailed to choose a GLES%d config: %sFailed to create a OpenGL context: %sCreating EGLSurface from window_handle %pSurfaceless context, creating PBufferSurface../gst-libs/gst/gl/gbm/gstglwindow_gbm_egl.cSuccessfully created GBM surface %ix%i from info %pFailed to get number of EGLConfig'sFailed to get the list of EGLConfig'segl initialized, version: %d.%dunknown EGL caveat value %u (0x%x)GstGLMemoryEGL only supports wrapping 2D and external-oes texturesGST_IS_EGL_IMAGE (params->parent.gl_handle)OpenGL Texture with EGLImage memoryuniform mat4 u_transformation; attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = u_transformation * a_position; v_texcoord = a_texcoord; } @P8`p,E^wnnUU<<>>??h><><<>>>??<<<<<<<<>J? ?<<<<<<<<<<<<<<<<<<<<T:T:==R=R=:::::::::>>==T:=T:T:%=%==R=R=T:==T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:%=T:T:T:T:T:T:T:T:%==d=T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:T:=)>:M>;>T:T:=d==d=>=T:>%=T:T:T:=T:T:T:T:T:T:T:T:%=_set_render_rectanglewindow_resize_roundtrip_asyncregistry_handle_global_removeregistry_handle_globalcreate_xdg_surface_and_toplevelcreate_wl_shell_surfacecreate_surfaceshandle_xdg_toplevel_configurehandle_xdg_toplevel_closehandle_configurehandle_pingseat_namegst_gl_display_wayland_new_with_displaygst_gl_display_wayland_newgst_gl_display_x11_new_with_displayxcb_event_source_newgst_gl_display_x11_newgst_gl_display_egl_device_new_with_egl_devicegst_gl_display_egl_device_new_gl_mem_copy_gl_mem_egl_allocgst_gl_memory_egl_get_displaygst_gl_memory_egl_get_imagegst_gl_display_egl_from_gl_displaygst_gl_display_egl_new_with_egl_displaygst_gl_display_egl_newgst_gl_display_egl_get_from_nativegst_gl_context_egl_get_configgst_gl_context_egl_activategst_gl_context_egl_dump_all_configsgst_gl_window_gbm_init_surfacegst_gl_context_egl_create_contextgst_gl_context_egl_window_handle_changed_cb_create_context_with_flagsgst_gl_context_egl_choose_configgst_gl_context_egl_dump_configegl_caveat_to_gstegl_config_to_structuregst_egl_image_export_dmabufgst_egl_image_from_dmabuf_direct_target_drm_rgba_fourcc_from_infogst_egl_image_from_dmabufgst_egl_image_from_texture_gst_egl_image_destroy_gst_egl_image_creategst_egl_image_new_wrappedgst_egl_image_get_imagegst_gl_window_controls_viewportgst_gl_window_resizegst_gl_window_queue_resizegst_gl_window_set_render_rectanglegst_gl_window_handle_eventsgst_gl_window_get_contextgst_gl_window_get_window_handlegst_gl_window_get_displaygst_gl_window_set_close_callbackgst_gl_window_set_resize_callbackgst_gl_window_set_draw_callbackgst_gl_window_send_message_asyncgst_gl_window_has_output_surfacegst_gl_window_send_messagegst_gl_window_quitgst_gl_window_rungst_gl_window_showgst_gl_window_set_preferred_sizegst_gl_window_drawgst_gl_window_set_window_handle_set_window_handle_cbgst_gl_window_x11_newgst_gl_window_wayland_egl_newgst_gl_window_newgst_gl_view_convert_get_output????????_init_view_convert_do_view_convert_draw_do_view_convertB??gst_gl_context_glx_get_gl_contextgst_gl_context_glx_create_contextgst_gl_context_glx_destroy_contextgst_gl_context_glx_choose_formatgst_gl_context_glx_swap_buffersgst_gl_context_glx_get_gl_platformgst_gl_context_glx_get_proc_addressgst_gl_context_glx_get_current_contextgst_gl_context_glx_get_gl_platform_versiongst_gl_context_glx_request_configgst_gl_window_gbm_egl_get_window_handlegst_gl_window_gbm_egl_get_displaygst_gl_window_gbm_egl_set_window_handlegst_gl_window_x11_set_window_handlegst_gl_window_x11_set_render_rectanglegst_gl_window_x11_get_window_handlegst_gl_window_x11_handle_eventsgst_gl_window_x11_set_preferred_sizeIs XRenderable?: %s, visual type: (0x%x) %s, render type: (0x%x) %s, drawable type: (0x%x) %s, caveat: (0x%x) %sIs transparent for index value 0x%xIs transparent for value [R, G, B, A] = [0x%x, 0x%x, 0x%x, 0x%x]Accumulation [R, G, B, A] = [%i, %i, %i, %i]Level: %i, buffer size: %i, double buffered: %i, stereo: %i, aux buffers: %idumping GLXFBConfig %p with id 0x%x and visual id 0x%xAttempting to add GBM BO as scanout framebuffer width/height: %u/%u pixels stride: %u bytes format: %s depth: %d bits total bpp: %d bitsFailed to add GBM BO as scanout framebuffer: %s (%d)Unsupported format for direct DMABuf.Failed to restore previous CRTC mode: %sCannot create WM_DELETE_WINDOWvisual XID:%d, screen:%d, visualid:%d, depth:%d, class:%d, red_mask:%ld, green_mask:%ld, blue_mask:%ld bpp:%dselected visual is different from the defaultFailed to connect to X display serverCould not set DRM CRTC: %s (%d)Signal caught during poll() callCould not initialize GBM surfaceCannot share context with non-GLX contextFailed to create opengl contexttrying to create a GL %d.%d contextCannot create an GLX context from a non-X11 windowFailed to query GLX version (glXQueryVersion failed)Bad attributes in glXChooseVisualCould not find any FBConfig's to use (check attributes?)unknown GLX caveat value %u (0x%x)glx->priv->fbconfigs || window_x11->visual_infodriver does not support importing fourcc %c%c%c%cdriver does not report modifiers for fourcc %c%c%c%cdriver only supports external import of fourcc %c%c%c%cdriver only supports non-linear import of fourcc %c%c%c%cuniform mat4 u_transformation; attribute vec4 a_position; attribute vec2 a_texcoord; varying vec2 v_texcoord; void main() { gl_Position = a_position; v_texcoord = (u_transformation * vec4(a_texcoord, 0, 1)).xy; } #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform sampler2D tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }#extension GL_OES_EGL_image_external : require #ifdef GL_ES precision mediump float; #endif varying vec2 v_texcoord; uniform samplerExternalOES tex; void main() { gl_FragColor = texture2D(tex, v_texcoord); }gst_gl_context_glx_activategst_gl_context_glx_get_gl_apigst_gl_context_glx_get_configgst_gl_window_gbm_egl_closegst_gl_window_gbm_egl_drawgst_gl_window_x11_get_displaygst_gl_window_x11_drawgst_gl_window_x11_opengst_gl_window_x11_closegst_gl_window_x11_showTrueColorStaticGrayStaticColorDirectColorPseudoColorGrayScaleNonConformantConfigSlowConfigYESNOColor IndexPixmapPBufferIs opaqueUnknown transparent type 0x%xC8RGB332BGR233XRGB4444XBGR4444RGBX4444BGRX4444XRGB1555XBGR1555RGBX5551BGRX5551ARGB4444ABGR4444RGBA4444BGRA4444ARGB1555ABGR1555RGBA5551BGRA5551BGR565YUYVYVYUVYUYRGB888BGR888XRGB8888XBGR8888RGBX8888BGRX8888XRGB2101010XBGR2101010RGBX1010102BGRX1010102ARGB8888ABGR8888RGBA8888BGRA8888ARGB2101010ABGR2101010RGBA1010102BGRA1010102unknown GBM format %udisplay_gbm != NULLGetting DRM fourcc for %sGstGLWindowX11display receiver closedGstGLWindowGBMEGLOpenGL rendererWM_DELETE_WINDOWgl window props: x:%d y:%dgl window id: %ludgl root id: %ludgl device id: %ldNo display connectedpoll() failed: %s (%d)releasing bo %pnow showing bo %prendered new frame into bo %pparent resize: %d, %dparent window size %ux%ugst_gl_display_gbm_get_handleGstGLDisplayGBMkey-presskey-releaseunhandled XCB event: %uClose requestedgot event %p to window %pAfound %s in extension stringGstGLContextGLXInvalid Display handleGLX_ARB_create_contextglXCreateContextAttribsARBgl context id: %ldNo GLX extensionBad attributes in FBConfigChosen GLXFBConfig:i <= nGLX Version: %d.%dplatform-sub-typefbconfigeglQueryDmaBufFormatsEXTeglQueryDmaBufModifiersEXT@d@dff fedded0ePe@eee@d@dpe`e0fd@d@ddd@d@d@d@dee@d@d@d@d@de e@d@d@d@d@d@d@d@d@d@d@d@d@dee@d@d@d@d@d@d@de@d@d@dd@d@d@d@d@d@d@d@d@d@d@d@d@d@d@d@d@d@d@dd<x>@8DCKTDLDLDLDLDLEM4E(O`EOEOEPEPEXQ(FQLFRxFSFSFSFXT GHWGWGXGYHYTHxmJmKhoKoKpKxpKpLp$Lp@Lq|LqLhrLrMtPMvMwMxLNxyN(zNH{O(|@O|xOH}O}OH~P~DPP~>$~?@~?h~8@~A~8C 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